Lesson 7: Guess my Rule: "Stop that Creature"
Objectives
Students will:
• identify repeating patterns
• recognise and create core elements of repeating patterns
• identify the rules in number patterns
Overview of task
Students will play a online game of identifying the rule in a number pattern.
Students’ prior knowledge and experience.
It’s important for students to have multiple opportunities to analyse number patterns, work out the rule and then continue the pattern. They need to be able to distinguish between number patterns and notice differences in rules and relationships that belong to the various patterns.
Resources and preparation
Computer linked to IWB with internet access.
Stop that Creature game from http://pbskids.org/cyberchase/games/functions/
Learning experience
Load Number Pattern PowerPoint onto IWB and revise as necessary.
Students will come to the floor in front of IWB and play ‘Stop that Creature’ as a group with teacher. Once all students have a clear understanding of what a function machine does, they will break into 2 teams and compete at the game on the IWB. Teacher to monitor use of PC operating IWB.
Teacher will move from group to group helping and observing progress.
Assessment
Observe the student’s ability to translate growing patterns into number patterns and identify the rule in number patterns.
Extension
Selection of fun worksheets on patterns and maths educational games.
Transition
Stop work and pack up all equipment. Discuss any triumphs and challenges encountered during group work. Remind students what their next group’s activity will be.
Objectives
Students will:
• identify repeating patterns
• recognise and create core elements of repeating patterns
• identify the rules in number patterns
Overview of task
Students will play a online game of identifying the rule in a number pattern.
Students’ prior knowledge and experience.
It’s important for students to have multiple opportunities to analyse number patterns, work out the rule and then continue the pattern. They need to be able to distinguish between number patterns and notice differences in rules and relationships that belong to the various patterns.
Resources and preparation
Computer linked to IWB with internet access.
Stop that Creature game from http://pbskids.org/cyberchase/games/functions/
Learning experience
Load Number Pattern PowerPoint onto IWB and revise as necessary.
Students will come to the floor in front of IWB and play ‘Stop that Creature’ as a group with teacher. Once all students have a clear understanding of what a function machine does, they will break into 2 teams and compete at the game on the IWB. Teacher to monitor use of PC operating IWB.
Teacher will move from group to group helping and observing progress.
Assessment
Observe the student’s ability to translate growing patterns into number patterns and identify the rule in number patterns.
Extension
Selection of fun worksheets on patterns and maths educational games.
Transition
Stop work and pack up all equipment. Discuss any triumphs and challenges encountered during group work. Remind students what their next group’s activity will be.